#include<stdio.h>
#include<conio.h>
#include<graphics.h>
void boundary_fill(int x, int y, int fcolor, int bcolor)
{
if ((getpixel(x,y) != fcolor) && (getpixel(x,y) != bcolor))
{
delay(5);
putpixel(x, y, fcolor);
boundary_fill(x + 1, y, fcolor, bcolor);
boundary_fill(x - 1, y, fcolor, bcolor);
boundary_fill(x, y - 1, fcolor, bcolor);
boundary_fill(x, y + 1, fcolor, bcolor);
}
}
void main()
{
int x, y, fcolor, bcolor;
int gd = DETECT,gm;
clrscr();
printf("Enter the seed point (x,y) : ");
scanf("%d%d", &x, &y);
printf("Enter boundary color : ");
scanf("%d", &bcolor);
printf("Enter new color : ");
scanf("%d", &fcolor);
initgraph(&gd, &gm, "C:\\TurboC3\\BGI");
cleardevice();
setcolor(bcolor);
/*Draw any Polygon */
// circle(x,y,40);
rectangle(x-30,y-50,x+30,y+50);
boundary_fill(x, y, fcolor, bcolor);
getch();
}
Boundary Fill Algorithm program to fill a polygon
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